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 Le Hoh nouveau est arrivé!

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2 participants
AuteurMessage
Daggoth
Poly
Poly



Nombre de messages : 173
Age : 38
Date d'inscription : 12/06/2006

Le Hoh nouveau est arrivé! Empty
MessageSujet: Le Hoh nouveau est arrivé!   Le Hoh nouveau est arrivé! Icon_minitimeVen 2 Fév - 4:14

Voila c est dans le titre. Pour ce que j ai vu le hoh est devenu un roi de la colline,l epreuve dure 6 minutes et l equipe gagne 1 pt toutes les 30 secondes (apres avoir capturé l autel). Resurection de touts les membres morts toutes les minutes.
Pour les autres epreuves la cours été changé et ressemble a un beat the ell pour ce que j en ai vu et l eutel je sais pas.
De plus bcp de skill ont été changé (trop long a enuméré, mais a priori la meme chose que pdt le week end test)

EDIT: le hoh a aussi le course au reliques, mais chaque groupe a SA propre relique a ramener sur l autel! Donc ca a l air de varier entre ses 2 epreuves mais pas sur et la j'commence a fatiguer alors j'vais allé me couché king

Update - Thursday February 1
Broken Tower and Courtyard

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

* Every time a team kills an opposing player, that team is awarded one point.
* Killing a Ghostly Hero awards double points.
* The first kill of a match awards double points.
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
* The team holding the altar receives a 10% damage boost.
* When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
* Teams resurrect every minute on these maps.
* Added resurrection shrines to the Broken Tower map.
* Players no longer incur a death penalty (DP) on these maps.
* Increased the time limit to 7 minutes.


Hall of Heroes

* Increased the time limit to 8 minutes.
* Players no longer incur a death penalty (DP) on this map.
* Updated the Hall of Heroes map so that it is more open.
* The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
* When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from four options. These four options are described below.


Kill Count

* Every time a team kills an opposing player, that team is awarded one point.Killing a Ghostly Hero awards double points.
* The first kill of a match awards double points.
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
* The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
* Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
* When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.


Murder Ball

* Three relics are spawned, one for each team, at equal distances from the altar.
* Players bring their relic to the central altar to score a point.
* A relic returns to its start point if an opposing team member picks it up.
* Teams resurrect at their shrine every minute.
* When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.


Capture Points

* There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.
* Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
* Every 30 seconds, teams are awarded one point for each capture point they are holding.
* Teams resurrect at their shrine every minute, along with their Ghostly Hero.
* When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.


King of the Hill

* Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.
* Every 30 seconds, the team holding the altar receives one point.
* When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.
* Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.


Other Maps

* Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.
* Fixed a pathing bug in Sacred Temples.
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Breizh
Poly
Poly
Breizh


Nombre de messages : 601
Age : 34
Date d'inscription : 08/02/2006

Le Hoh nouveau est arrivé! Empty
MessageSujet: Re: Le Hoh nouveau est arrivé!   Le Hoh nouveau est arrivé! Icon_minitimeVen 2 Fév - 9:17

Oui, fin bref scomme avant quoi rien n'a changé.

Et mon 8v8 alors ? =(
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